A game with tentacles that comes neither from Japan still has a notorious subject: Is Octodad: Dadliest Catch another promising indie tip? For the test, we have defied the obscure control of the game of skill, to unite the most silliest protagonists in gaming history with his family. Including hirnrissigem test video and a suit carrying Kraken!
Octodad: Dadliest Catch the test - Stranger skill test with slapstick paint
Octodad: Dadliest Catch the test - Stranger skill test with slapstick paint [Source: See picture gallery]
Do you remember QWOP ? The free flash game provides since 2008 for laughter at all the players who (usually unsuccessfully) trying to complete a 100-meter hurdles by providing them with the Q, W, O and P keys to the lower leg and thigh of each leg of the athletes separately control. Octodad: Dadliest Catch, an arcade game from the third-person perspective, puts on a similar control method. The difference is that you control an octopus in Dadliest Catch. An octopus in a suit. With a human family. One family, the clueless shows that a multi-armed sea creature with sitting at the table and it considers the most normal thing in the world if Octopus Papa instead of speaking are whistling of panic, as they are otherwise only by Dr. Zoidberg the animated series Futurama knows.
The Best Worst control
The controller requires quite a bit of familiarization, but leads to sensationally entertaining results.
The controller requires quite a bit of familiarization, but leads to sensationally entertaining results. [Source: See picture gallery]
Just like the bright red cancer from the sci-fi show is Octodad, the protagonist of the game of the same name, a terribly droll figure, one concludes from the first moment to the heart. In addition to his appearance and inclined to the loving animation of his movements contribute to the amusing blubber-sounds that in dialogues with his family is the protagonist of himself. Together with the way moves the human-sized octopus is even good mood when Octodad games when you only watching. The player controls Octodads "legs" namely individually by left and right mouse button or the triggers on the gamepad. We recommend strongly the way to handle the gamepad: Even if the control with the mouse and keyboard is fully configurable, it turns out but significantly more effort than the operation by the controller. Per analog sticks, the direction and angle of the tentacles of the hero leaves is (semi) accurately determine-
The character can also squeeze through the smallest passages.
The character can also squeeze through the smallest passages. [Source: See picture gallery]
The controller still feels at first terribly clumsy and awkward to. Prima - that is intended by the developers of the young team of Young Horses like that. For Octodad is slapstick entertainment at its best: During the first half hour of our tests in the Octodad in a flashback the aisle to the altar takes up and everyday tasks of the household cook like coffee, mow lawns or grilling burgers pursues, we came out laughing hardly out. The flexible, slippery body of the hero proves to be extremely flexible, his limbs bend in every conceivable angle: Each step of this octopus looks like he was balancing on two bars of soap on a marble floor and thereby threaten to lose their balance at any moment. This impression is further supported by scattered throughout the levels banana peels on which Octodad slips on contact - including the classic comedy sound effect you automatically connects as a spectator it!
Downright abstruse trains accepts this comical, terribly impractical mode of transportation when Octodad or squeezes stairs, ladders and climbing against the direction of moving escalators through tiny gaps in the level architecture in the game. Honestly, we're not sure whether the solutions to these obstacles is therefore so difficult, because the control is so unfamiliar, or because, given the ridiculous contortions of the Kraken trembles so with suppressed laughter, that the fingers lying on the movement keys in the heat of the moment slip again and again. This much is certain: In any game, there has been so much fun, just go in a straight line across a room - and in any other game it was so hard, doing nothing to upset!
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