Peter Molyneux and his team of 22cans are obviously with the recent development of Godus anything but satisfied. The feedback from the community to the Early Access version brought fundamental problems to light. According to 22cans you had a choice: either continue to publish minor updates with cosmetic changes or revamp the game concept. The Entschiedung fell for the latter.
With the Beta 2.0 of Godus introduces 22cans fundamental changes to the gods simulation.
With the Beta 2.0 of Godus introduces 22cans fundamental changes to the gods simulation. [Source: See picture gallery]
Since Christmas 2013, there was practically no status update to Godus, the current gods simulation of cult designer Peter Molyneux. Meanwhile, the team of 22cans has spoken out and justified the long silence break. Thus would 22cans get plenty of feedback from the community after release of the Early Access version of Godus. While the work could proceed on updates for the game, crystallized out more and more that the real problems lie deeper.
With the instigation of the previous update policy 22cans could only improve cosmetic things. However, after lengthy deliberations, the responsible developer, the studio decided to pursue a new design direction - with Godus Beta 2.0 as a result. In a video log Peter Molyneux explained the project idea and commented on the changes, which he describes as fundamental. A major innovation concerns about the interaction with the game world, which is not so much focused on the continuous-click.
The intervention in the landscape and nature to be much more precise in the Godus Beta 2.0. A simplified operation, which opened more opportunities at the same time, was also the target with the introduction of the leash. According 22cans the times of the totem forces once and for all over. A redesign also experiences the card system and the general interface. More about the changes in Godus Beta 2.0 you can extract the detailed article at the link. What are your previous experiences with Godus? Leave us a comment.
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