Saturday 1 March 2014

Free Might and Magic Legacy 10 Games Full Version For (Windows), PS3, PS4, PSP, Xbox One, Live, 360 E, 360 S, 370, 720, Wii U, PS Vita, 3DS, Android, iPhone, Blackberry, Beta, Demo, iPad, iPod, Java, Web Apps, Mac, Offline, Online, Tablet, Linux, Ubuntu, Windows Phone, Vista, Xp, 7, 8, 8.1, Pc Software.


Might & Magic X: Legacy is a game that does not take you by the hand. Therefore, we bring you instead through the game and provide you with tips and hints. In the first part of our solution we give you general information and solve the main quest of the first act. Have you also notices or knows their secrets that have escaped us? Write it in the comments and let all partake of your knowledge.
Might & Magic X: Legacy - Walkthrough: Main Quest Act 1 Heilbrunnen place once a day the health and magic points your group restores.
Might & Magic X: Legacy - Walkthrough: Main Quest Act 1 Heilbrunnen place once a day the health and magic points your group restores. [Source: See picture gallery]
Follow our complete solution to Might & Magic X: Legacy and you will successfully complete all main and side quests of this old-school RPG's from Ubisoft. In addition, you will receive general tips that you facilitate the games and help to avoid unnecessary frustration to avoid. By clicking on the table of contents at the end of the page attained at the fastest to the desired topic.

Do you have tips or knows secrets to Might & Magic X: Legacy? Then posting this in the comment section below our solution. In Might & Magic X: Legacy touches her as a fearless treasure hunters around the country, always in search of gold, rare weapons and fame. Created your own group of adventurers and explore the deepest caves, the darkest dungeons as your adventures will demand all your skill. Our assessment of the old-school RPG you read in our test to Might & Magic X: Legacy .

Might & Magic X: Legacy - Walkthrough: General Tips

Battles & Skills
In battles, it is important that the opponent can not attack you in the flank fall, from the back. Rennt therefore not immediately respond to any enemy, but draws you, if possible, at narrow back. This works best when you hide behind corners, as you so the enemy forces to run to you. 
Might & Magic X: Legacy - Walkthrough: Main Quest Act 1 [Source: See picture gallery]
 Might & Magic X: Legacy - Walkthrough: Main Quest Act 1

It does not matter in combat, at what position your group member is in your bar. One can imagine so that your heroes are right next to each other in front of the opponents. So it is useless if you have your rangers and mages in the back slots.

Pay attention at your party compilation that you have at least one character here, the light magic can use and one who has skills in the area of Earth. That should be two different characters, because a single is stunned to easily by enemies or even killed. Light Magic is extremely convenient because you from the beginning about the ability Celestial Armor has. This spell absorbs a certain level of damage completely, leaving your party takes less damage for a few rounds. Later light mage learn powerful healing spells and can break curses.

Earth is attractive because of its versatility. On the one hand you can get opponents with looping away from the group and heal on the other side with regeneration, the entire group. Note however, that regeneration takes a few laps to exert its full effect. More powerful spells of Erdschule are poison cure and poison sprayer , occupying the enemy with a strong poison that lasts for the rest of the fight.

Fits also always on your supply of rations, medical and mana potions. Without it, you will not survive long. Have also always some antidote potions here. Without an antidote your hero will be turned off in any case by the poison. If a character is restored was poisoned, the poison can still affect. If you have no antidote, you can be helped for a small donation, in the temple.

Our group

Elein, the elven blade dancer : She is an expert in combat with two swords and will rely more on their combat ability of evasion , as their Light Armor . It is the main source of damage in close combat.

Ilsa, the human Kreuzritterin : It is the pillar of strength. The bulwark in heavy armor and shield , which protects the group from attacks and enemy forces to attack them. For this purpose, it uses the ability of challenge , which is obtained by the skill warfare gets. Enemy wizards prevents with Skull columns on the use of their magic. Your own magic comes from the school of light and allows the spell her her whole group Celestial armor to protect from damage, with light-cleaning to remove curses and healing to restore a single character's life points.

Finny, the dwarven scouts : Finny is a master of the crossbow and the ax , which can be by Dwarven robustness conceals well. Whether in a close or ranged combat, the enemy Finny can always cause pain. If necessary, it can also be a bit of magic fire support group.

Arata, the orc shaman : It is the backbone of the group. The maid of all work. With its earth spells regeneration heals steadily the whole group away poisons with Cure Poison , poison entire groups of enemies with poison sprayer and holds individual goals with looping on. Your air magic gust flings back enemies, wind shield protects the Group against ranged attacks and sparks caused damage to several targets. The magic of water water flowing freely cure paralyzed group members.

Look but this group is not as the only way to the goal. You can draw with many different heroes in the fight. Just because you have no water mage, that does not mean that you can not finish the game. Individual sections are thus less human, but the water mage is it to places where dark magic is required, gaze into the tube. If you ever no matching magic have available, it buys you just the appropriate potions or scrolls, to bridge your bottleneck.

Distributed at the beginning of your skill and attribute points are not too many areas, but selects the first two, possibly three magicians in, skills that intend to bring her to the expert rank. Your wizard should initially focus in particular on the schools with which they can keep the group alive.

The attributes the whole thing is a bit harder, because your character is dependent on a few. Take, for example, the blade dancer. You need power for their melee attacks, perception of their attack value - which is important when calculating whether your character meets or ward off the enemy, fortunately for their crit chance and dodge and vitality for their life. One must therefore carefully consider attribute in which one puts his points. Selects two attributes which are most important for your character and invests only in other area points if you noticed that your character in these areas is too weak. An example would be perception for melee. As long as your character hits the enemy right, you do not have to increase this value. As soon as the enemy but too often wards off your attacks, you have to invest their points.

The bestiary
Might & Magic X: Legacy - Walkthrough: Act 1 Main Quest The Bestiary [Source: See picture gallery]
 Might & Magic X: Legacy - Walkthrough: Main Quest Act 1 The Bestiary
The bestiary is more than just a gimmick where you can see what enemies you've already defeated. The more enemies you have eliminated a kind, the more information about these opponents are in this little book and this information have it in them. Not only that you can see what skills the enemy has, but you can also read his resistances and vote their own magic perfectly on its weaknesses. This makes battles much easier.

Wells, shrines and crystals
 Might & Magic X: Legacy - Walkthrough: Main Quest Act 1 statues of gods give you powerful blessing.
Might & Magic X: Legacy - Walkthrough: Main Quest Act 1 statues of gods give you powerful blessing. [Source: See picture gallery]
In your travels you will meet more often to Magic Fountain. These allow you once to fill the life and magic points your group on the day.

Shrines are statues of various gods and prove the group with restorative spells. However, you can not have the blessing of all the shrines at once, since some gods do not like each other and therefore you refuse their blessings may take you or your other blessings.

Crystals you see already shine very clearly at great distances. Increase the crystals according to their color, your resistance to one of the schools of magic. The colors are guided by the color of magic. So red for fire resistance, green for Earth, etc.

Barrels
In the villages and towns, sometimes in caves and ruins, finds its destructible barrels. Sometimes they contain opponents, in other cases colored water. Depending on the color of the water, the selected one of you character gains a permanent bonus to one of his attributes, or one of the resistances.

The following list is not yet complete: pulsating yellow = Increases your light resistance pulsating green = Increases your Earth pulsating violet = Increases your primary magic resistance pulsating black = Increases your dark magic resistance pulsating white = Increases your air resistance pulsating blue = Increases your resistance to water






Blue = Increases your mana pool dark red = Increases your power attribute White = Increases your perception violet = Increases your luck



Hirelings
The hirelings it is either you bring one of you paid mercenaries or quest NPC, either a passive or an active bonus ability. You may only have two of them there and their pay is a percentage of the gold that you find on your travels.

Here is an unfinished list of hirelings who can hire you: Aiolos : Next to the door of the inn "Zum Goblin watchtower" in Sorpigal-on-Sea. Opponents you notice one field later and you can see on the minimap 1 space. Kengi : In the restaurant "The Goblin watchtower" in Sorpigal-on-Sea. Ensures that raced through her ??gets a bonus for a few rounds. Huarea : In his tent near seaport (90,72). Allow yourself time to rest in the day to consume without provisions. Romuald : In the restaurant "The moon calf" in seaport. He acts better prices for distributors. Alesia : In the Chapel of seaport: you can once a day to revive a dead party member and even fill the life and magic points of the group. But that seems the Manapunkten not always work. Sana : unlockable for 20 Uplay points. Then waits in port at the well (22,16). She conjures once a day a defensive spell. Burning Determination , wind shield , stone skin , hour of power and arcane averting are their spells. Aonbarr : In equine oasis of Sorpigal-on-Sea. The horse doubled the space in your inventory. Nahla : In her house on the coast north-east of Kilburns Observatory. Your house (36.64) is close to Erika. You sold one during the trip potions. Karim : In his house in Karthal (26,17). He can identify items for you. Haji : In the Arcane Library in the slum of Karthal (2.9). It will increase the experience you gain from battles by 10%. Vilma : With Shalassas blessing can you cross the river next to seaport. Take the second turn to the left and you will come to a house, there are two elite earth elementals before. Inside is Vilma. It can protect you with her ??shield from harm. Zhin : In her house in the cliff (27,11). It increases the amount of gold and magical items that can be found. sulfur Bart Bart : In the tavern "decay" in the cliff. He can repair your gear while traveling. Huang : On the edge of the bleak wasteland (52,27). He buys you things from which you can not do it. Kaspar : After fulfilling the quest "The Curse" he waits in the fortress of the cliff. He can cure your fighter.






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