What really happened during the production of Assassin's Creed 3? An anonymous Ubisoft employees are on Reddit insight into the apparently confused development work. He describes the experience in retrospect as "Mind Fuck". The set of the leading In places expectations to have been "absurd unrealistic." Adding more and more new features and lack of communication hindered the work allegedly addition.
The development of Assassin's Creed 3 was obviously a mess, as an anonymous Ubisoft employee told.
The development of Assassin's Creed 3 was obviously a mess, as an anonymous Ubisoft employee told. [Source: See picture gallery]
Assassin's Creed 3 is commercially the most successful to date video game of the action-adventure series, but production should have been a disaster. That it had to simmer properly behind the scenes reveals a contribution of an anonymous Ubisoft employees. The describes his experiences during the hot phase of development in retrospect as "Mind Fuck" - and Assassin's Creed 3 as a single "wreck". He has only worked on the solo campaign and never came up with the multiplayer mode claims to be in contact.
For the immense problems in Assassin's Creed 3 he blames the leading Producer and Creative Team. Those would have been "absurd unrealistic" expectations, except by permanently adding new features have been impossible to complete everything well at Ubisoft Montreal. In order to realize all specified in the design document ideas within the annual release time window, the team size had to be constantly readjusted. Between 500 and 600 people are said to have gewerkelt on Assassin's Creed 3.
Among them were employees of Ubi Quebec, Ubi Annecy, Ubi Ubi Bucharest and Singapore. "Compare that with teams like Naughty Dog and Sony Santa Monica working with 80 to 100 employees (perhaps 200 during the crunch phase)," the anonymous insider. The distribution of resources between the different Ubisoft studios across thousands of miles and several time zones to have been a "ridiculous joke". In the meantime, the Assassin's Creed 3 core team some employees were allegedly deprived, so they help out with watchdog and Far Cry 3.
Cobbled together game content
The fact that the missions with the main character Desmond a "shame" would be, would in the opinion of an insider on a B-team. Ubisoft gave this Part newcomers, and this would hardly communicates with the core team. Addressing these problems can largely brought because the supervisor allegedly responded to criticism with a shrug. The distribution of information between individual employees should also have practically not working. Many Ubisoft employees have partially had no knowledge about certain features in Assassin's Creed 3.
Even when playing one would Feautures found, of which it was thought that they do not exist. Many things such as the economic system, the crafting of weapons, board games and many more end game content would have been virtually ignored in addition to the final completion of the development work. It would have lacked sufficient time for the necessary finishing touches. A number of content flew lack of time even from the sales version, such as a section near the boss fight with Haytham. In addition, some animations and audio files were integrated until immediately before release.
More tech demo than game
For additional problems caused by information provided by the anonymous Ubisoft employee's AnvilNext engine. The would have been originally designed for the PC and next-gen consoles to run on the PS3 and Xbox 360, however, super inefficient. Among the staff, the unanimous opinion should have ruled that Assassin's Creed 3 was merely a tech demo for AnvilNext. Regardless of the "perfect storm of bullshit" he feels the working atmosphere at Ubisoft as pleasantly quiet and respectful - at least in comparison with other development studios. His remarks to the catastrophic conditions in the development of Assassin's Creed 3 you read the link.
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