Anyone interested in urban planning, diplomacy and trade so can not inspire, will be published in the of Sunflowers (1503 AD) medieval conquest simulation should find it easy as a vassal of a great empire. Build their own provinces, secure supplies, setting up armies and conquer other countries - sounds easy? But if it is, the massive draft, the Knights of Honor has not.
Conquer Europe
Even the tutorial meets the newcomer at the court as the morning star of Prince Valiant personally: tons of tasks waiting for the freshly baked courtiers. Since the introduction offers little potential applications for what they have learned, you feel as a beginner overwhelmed.
beginning of the single player campaign is the starting point for one of three ages. These differ historically accurate by the stronger fragmentation of the continent from epoch to epoch. To wrestle in the early Middle Ages still 47 kingdoms for supremacy in the Middle Ages 53 and already in the middle ages there are fewer than 60 states who want to dominate Europe.
Almost all the kingdoms that have played a role in medieval Europe, are also found in the selection list. Traditional central European empires, but also kingdoms such as Kazan in Eastern Europe or Jerusalem in the Arab part of the card variety to the game.
In addition to the three difficulty modes and the selection of the Kingdom determines the claim: Large empires with many provinces offer immediately at the beginning many resources - a luxury that small states such as Granada must fight for first place.
In the center of the conflict: the medieval Europe. To determine the rightful ruler of the continent, meet at regular intervals, the rulers of the seven largest countries and select the most powerful among them. If you chosen yourself, the game goal has been achieved. For the more rustic player remains the possibility to forcibly bring all of Europe under its own sovereignty, and so to make superfluous the election.
Complete real-time
Knights of Honor
[Source: See picture gallery]
Knights of Honor normally occurs in real time, for maneuvering, however, the pause mode may be used. A time display however, there is not, the change between day and night is the only significant time factor.
Since the treasury at the beginning of the game is still as empty as the beer supply after a gallant feast, part of the conclusion of trade agreements among the first tasks of the new king. In addition to commercial contracts, non-aggression pacts and treaties of alliance with the other rulers can negotiate. If you want to deepen the diplomatic relationship, so you can also own descendants which marry the fellow despots. However, this can have far-reaching consequences, because when the own king dies, is married Prince suddenly have also the right to demand land as an inheritance. For all diplomatic activities the character traits of leaders play a role. Expansionist rulers who have their eye on the small kingdom of the player, can be persuaded only with tributes to the signing of peace or even non-aggression treaties. Breaches imprint themselves into the respective rulers of memory, in future negotiations, it is considered to be unreliable. To make matters worse one takes its own population, the failings also bad. High taxes, no entertainment facilities and excessive warfare quickly lead to rebellions. With hard cash and the construction of houses of worship, the royal power position can, however, improve again.
No comments:
Post a Comment