PC Games 5 years ago: LA Noire obviously not appear for the PC. This information comes from Tom Crago, who heads the developer Tantalus and also maintains the President of the Game Developers' Association of Australia best contacts on the Australian video game industry. According to the Cargo gangster thriller is the way the most expensive production ever - worldwide.
PC Games 5 years ago: That's it then probably with the PC version of LA Noire. The crime thriller will obviously only for consoles.
PC Games 5 years ago: That's it then probably with the PC version of LA Noire. The crime thriller will obviously only for consoles. [Source: See picture gallery]
PC Games 5 years ago: LA Noire is not for the PC. It should appear alone for the Playstation 3 and the Xbox 360. After long years of silence, the first are back information to the gangster title - they come from the GC Asia 08 There was Tom Crago, CEO of Tantalus developer and president of the Game Developers' Association of Australia, an overview of the Australian industry.
He continued: "The game still needs about a year's time." He also revealed that it is the most expensive Proudktion well that is currently running. Worldwide. It is just a "massive project". The Australian studio Team Bondi announced L.A. Noire 2004, then it became quiet around the detective thriller settled in Los Angeles in the late 1940's. It was only in June 2007, Take-Two confirmed then that LA Noire is still in development and appearing for the Playstation 3.
Already elsewhere has been rumored that the game would be developed for all next-gen systems. Among theoretically would include the PC. As known for today, but do not. In September 2007, we moved the tracks finally to the fiscal year 2009. Originally planned Rockstar and Take-Two to release for 2008.
Looking Back: Today we know better. Rockstar Games LA Noire later implemented for the PC. The PC version contained numerous extras and has been graphically revamped slightly. The production of the gangster thriller is diverse reportedly have swallowed between 50 and 60 million U.S. dollars. No wonder at the gigantic cast: Hundreds of actors were involved in LA Noire. To reproduce the facial features of the actors in the game realistic, own performance capture technology was developed. LA Noire sold very well. In one year, about 13 million copies went over the counter.
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