In 1899, at a time in which to Lufthansa or ICE, no one could think of is the hot-headed young Oliver touring the world for his uncle to get him four important documents. An almost impossible task! Knowledgeable readers note: The computer game Around the World in 80 Days leans namely to the famous book by Jules Verne, but is temporally located a good 20 years later.
You control Oliver in common Tomb Raider fashion, ie from the third-person perspective. Per mouse wheel to scroll in his inventory, use the arrow keys gives you the direction. Do not worry, there are no action sequences. Right at the beginning is to get on the port of Cairo in a small boat and into the first of several means of transport.
In every major city, including Bombay and San Francisco, you can choose to comfortably ride on camels or nozzles in small runabouts on the streets. In addition, are also available - ready bizarre unicycles and flying carpets - free of logic and physics. The cities are large and equipped with some NPCs, however, appear to be rather lifeless. Neat synchronized conversations are being automatically and also other interaction is hardly possible.
The name says it all: you have 80 days to complete the journey. A day equals about 30 minutes of the game and is illustrated with real-time calculated day and night changes. However, Oliver is only human and have to sleep and eat from time to time. A nice idea, but rather annoying implemented: If he runs out of breath just in a grave chamber, he announces with a yawn, "I'm tired" to, falls over and loses precious hours.
Therefore should be able to turn off the time feature also available on request. In the present trial the us, however, was not possible. Stupid: The music is incredibly loud and droning in the most inopportune moments going on. Really bad, however, is the control: More than once is sneaking, running and jumping in particular due to the lousy collision detection for real ordeal
No comments:
Post a Comment