Ken Levine is no longer satisfied with the three ends of the first Bioshock. He would like to proceed with a morality system in games that is much more sophisticated. That's why the famous designer would like to take back the ends.
The ends of Bioshock are not satisfactory, according to Ken Levine.
The ends of Bioshock are not satisfactory, according to Ken Levine. [Source: See picture gallery]
In a recent interview with GQ Magazine, the designer Ken Levine has talked about moral choices in games and reveal here that he would like to take back the three ends of the first Bioshock. Morality in games should best be a natural process that is based on what the gamers decide. The first Bioshock but that was not the case.
"I am interested moral choices in games, but it should not be about A or B to select. A part that I would like to take back in Bioshock, the three ends," said Ken Levine, who did not like the individual paths. In Bioshock it was just a matter of fact, whether one is harvesting Little Sisters or not.
Ken Levine called Civilization as a good example of a so-called "Metadrama". Through the actions of the players dramatic arcs with real consequences are created. That is something that a designer can not foresee. The article you read at FMV Magazine .
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